Monster Hunter International - Texas Division
The Core Rule Book is World of Darkness. The “expansion pack” we are using is Hunter the Vigil. All of the rules are modified slightly to fit with the feel from Larry Correia’s Monster Hunter, International series.
The third book for Players is Armory in the World of Darkness series. It contains lots of guns, knives, and special equipment for the hunt. Use it to fill in your weapons and equipment sections.
An editable character sheet can be found at http://mrgone.rocksolidshells.com/pdf/HtV/HtV1-Page_Editable.pdf. You can’t save the information but you can print out a nice looking version with your info typed in.
From p.34 of the World of Darkness Core rule book.
Creating characters in Storytelling is a simple seven step process. Just make a copy of the character sheet, get a pencil and begin.
1. Choose background. First, create your character’s concept. To help get a handle on your character’s identity and motivations, come up with a short, two- or three word description of him/her. This usually, but not always, includes some idea of a career: “nightstalking journalist,” “stoic mechanic,” “lost waif,” “petulant yuppie,” “angry young man.”
Second, choose your character’s faction. If you’re playing a mortal, this is relatively unimportant. He could be a cop, a private investigator or a convenience-store clerk, but he is not defined by his factional alliances.
2. Select Attributes, your character’s innate capabilities: Prioritize the three categories (5/4/3). Your character begins with one dot in each Attribute automatically, already filled in on the character sheet. Dots spent now are in addition to these starting ones. The fifth dot in any Attribute costs two dots to purchase. Example: Olson wants his character to have a Dexterity of 5. This costs him five dots. His first dot is free and his fifth one costs two. For more information, see Chapter 2: Attributes.
3. Select Skills, your character’s learned capabilities: Prioritize the three categories (11/7/4). The fifth dot in any Skill costs two dots to purchase. For more information, see Chapter 3: Skills.
4. Select Skill Specialties, your character’s focused areas of expertise: Take three Skill Specialties of your choice. You can assign each how you like, whether each to a separate Skill or all three to a single Skill. There is no limit to how many Specialties can be assigned to a single Skill. A skill specialty adds a +1 to your die pools in that area. For more information, see Chapter 3: Skills.
5. Skip step 5, as this only applies to supernatural characters.
6 . Determine advantages, traits derived from your
Defense = the lowest of Dexterity or Wits
Health = Stamina + Size
Initiative = Dexterity + Composure
Morality = 7 for starting characters
Size = 5 for humans
Speed = Strength + Dexterity +5
Willpower = Resolve + Composure
For more information, see Chapter 4: Advantages.
Note: Most advantages cannot be raised directly through experience points. You must instead raise the traits from which they are derived. (Morality is the exception.)
Virtues and Vices
Choose one of each. For more information, see p 100.
Virtues: Charity, Faith, Fortitude, Hope, Justice, Prudence, Temperance
Vices: Envy, Gluttony, Greed, Lust, Pride, Sloth, Wrath
7. Select Merits, representing character enhancements and background elements: Spend 7 dots on Merits. The fifth dot in any Merit costs two dots to purchase. Note that many Merits have prerequisites. For more information, see Chapter 5: Merits (or the attached Merit’s Compendium 3).
To round out details on your character sheet, fill in the name of the chronicle in which your character will participate (Storyteller provided), and the name of his group of companions (if any). Finally, list any equipment he carries. He is now ready to confront whatever fate awaits him in the World of Darkness.
From Hunter the Vigil, we are really only taking concepts. You do not need to take a profession, a conspiracy, or any of the other particulars. The group can make use of group tactics as the story progresses but they do not start with any.
As mentioned previously, the third book for Players is Armory in the World of Darkness series. It contains lots of guns, knives, and special equipment for the hunt. There are also a few more merits, especially fighting styles worth looking at.
Next, see the MHI Training page to see what you get once you complete the training.